Introduction
My name is Jia Junjie, a 3D Environment Artist based in China. I currently work at a major game company and previously served at Ubisoft Chengdu Studio. I have been passionate about 3D since high school and have enjoyed creating models with 3ds Max. Back then, self-learning was extremely challenging, as online tutorials were nowhere near as accessible as they are today. It was during that time that I began to delve deeply into 3D modeling and environment art, driven by the goal of becoming a professional 3D Environment Artist.
In the years after graduating, I relied largely on self-study. Later, I was fortunate to join Virtuos as an intern, where I gained substantial professional knowledge and built a solid foundation for my career. I then joined Ubisoft and had the honor of contributing to the development of titles including For Honor and Immortals Fenyx Rising. I have always aspired to create serene, atmospheric, and epic environments.
Since childhood, I have been deeply influenced by Hayao Miyazaki’s animated films. Their peaceful, timeless landscapes evoke a powerful sense of immersion, and that longing to inhabit such tranquil worlds inspired me to begin this personal project. Before starting production, I gathered extensive reference materials to define the visual direction of my scene.
I drew inspiration from the Twin Peaks in The Legend of Zelda. Centering my theme around mountains, I collected countless relevant references on Pinterest and ArtStation. Many outstanding artworks greatly inspired me, particularly pieces by Lorenzo Lanfranconi and Seonghyun Hong.
Crack Valley – The Vanished Village
Here are some of the references I used:
