Making a Painterly-Like Environment Inspired by Howl’s Moving Castle


Introduction

Hi! My name is Frankie, an Argentinian 3D Artist and Game Developer currently based in Barcelona, Spain. Video games have been my passion since childhood, and I’ve always been driven by the dream of creating them myself.

Last year, I released my first game, Sands of Hope, developed in Unity, where I was responsible for most of the art production. After that experience, I decided to focus on improving my environment art skills and expanding my portfolio. Stylized environments are the area that excites me the most, so I began exploring new tools and workflows.

This project became my first full environment created in Unreal Engine 5 and Substance 3D Designer, inspired by a scene of Howl’s Moving Castle.



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