Introduction
Hello everyone! My name is Zyad Younes (aka mortris), and I am a self-taught 3D Environment and Prop Artist from Egypt. My love for art started early with drawing and painting, which naturally led me to study architecture, a field I love because it perfectly combines art and engineering. I am currently an architecture student, and my studies continue to give me a strong structural foundation.
My 3D journey started three years ago when a university professor introduced us to photogrammetry and its uses in both architecture and video games, and that was the exact spark that hooked me. My true drive for this comes from playing video games since I was five years old.
Now, alongside my architectural studies, I am actively learning 3D environment art, and my ultimate goal is to one day be a part of that creation process, building worlds that give people the exact same feeling and sense of wonder I experienced growing up.
The Goal of the Project
For Forgotten Sanctuary, my goal was to build a small, contained environment to serve as a proving ground. I wanted to apply the knowledge I had gathered, while also pushing myself to use industry-standard workflows, dive into the technical pipelines, and practice new techniques I had never touched before.
